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	<title>Andreas Lloyd &#187; Technology</title>
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	<link>http://andreaslloyd.dk</link>
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		<title>Open Source Villages</title>
		<link>http://andreaslloyd.dk/2009/11/open-source-villages/</link>
		<comments>http://andreaslloyd.dk/2009/11/open-source-villages/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 19:33:47 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Politics]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://andreaslloyd.dk/?p=658</guid>
		<description><![CDATA[Today, I came across a presentation called &#8220;How to Build a Post-Scarcity Village Using Existing Technology&#8220;, which introduces a project called Open Source Ecology. The people behind the project argue that we already have the technological foundations needed to ensure a sustainable and pleasant standard of living, and that with some effort, these technology can [...]]]></description>
			<content:encoded><![CDATA[<p>Today, I came across a presentation called &#8220;<a href="http://openfarmtech.org/index.php?title=FSCONS_2009_Slides">How to Build a Post-Scarcity Village Using Existing Technology</a>&#8220;, which introduces a project called <a href="http://openfarmtech.org/weblog/?p=1245">Open Source Ecology</a>. </p>
<p>The people behind the project argue that we already have the technological foundations needed to ensure a sustainable and pleasant standard of living, and that with some effort, these technology can be made available at the cost of &#8220;scrap metal + labor&#8221;. They&#8217;re currently experimenting with easy-to-make prototypes of what they consider to be the technology necessary to bootstrap such a village. The goal is to make a &#8220;<a href="http://openfarmtech.org/index.php?title=Global_Village_Construction_Set">Global Village Construction Set</a>&#8221; with open sourced blueprints, documentation, permaculture designs and descriptions that will enable a small determined group anywhere in the world to build such sustainable communities of their own.</p>
<p>As an example of what such a future of resilient communities might look like, they point to a piece of speculative fiction called <a href=" http://howtolivewiki.com/en/The_Unplugged">The Unplugged</a>. In this future, the unplugged are a group of people who voluntarily leave society and the main economy behind. They build on the idea that if we save up enough money, we can all live off that wealth for the rest of our lives (This is the classic capitalist dream of &#8220;getting off at the top&#8221;, cashing out and living like you want to for the rest of your life).</p>
<p>Unplugging inverts this notion to some extent by offering the opportunity &#8220;buy out at the bottom&#8221; and build an independent life-support infrastructure and financial architecture &#8211; a society within society at the cost of just three months of wages to get started. Of course, then you&#8217;ll have to learn how to live such an unplugged life, and work everyday to ensure your own survival &#8211; but you&#8217;ll be living sustainably and independently.</p>
<p>I find the whole notion of Open Source Ecology to be fascinating, but it seems to me that the people involved in the projects are more interested in the technical and agricultural aspects of building a sustainable village than in the social aspects. In their presentation, they appear to be aware of this themselves as they&#8217;ve sketched out a sort of<a href="http://openfarmtech.org/index.php?title=Lifetime_Investors">social contract</a> for their experimental village. Though its rough and unfinished nature is apparent in statements such as &#8220;can people simply get along?&#8221;</p>
<p>I expect they&#8217;ll discover that the hard part about building a replicable sustainable village won&#8217;t be the technology part but the getting along part.</p>
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		<title>Visualising computer memory</title>
		<link>http://andreaslloyd.dk/2009/11/visualising-computer-memory/</link>
		<comments>http://andreaslloyd.dk/2009/11/visualising-computer-memory/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 09:16:59 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Curiosities]]></category>
		<category><![CDATA[Films]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://andreaslloyd.dk/?p=654</guid>
		<description><![CDATA[Did you ever see the Matrix and wonder just how all of those green characters of weird computer code flowing across the screen corresponded to what was represented on the screen inside the matrix? Well, today I came across a tool on the BERG blog, which shows this correlation very well with real computer code: [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.d.com.com/i/dl/media/dlimage/16/08/82/160882_large.jpeg" alt="Green letters flowing" width="450"/></p>
<p>Did you ever see <a href="http://en.wikipedia.org/wiki/The_Matrix">the Matrix</a> and wonder just how all of those green characters of weird computer code flowing across the screen corresponded to what was represented on the screen inside the matrix?  </p>
<p>Well, today I came across a tool <a href="http://berglondon.com/blog/2009/11/16/monday-links-some-pictures/">on the BERG blog</a>, which shows this correlation very well with real computer code: </p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/tjcvR5McmSg&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/tjcvR5McmSg&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>ICU64 is a real-time debugger for Commodore 64 emulators. On the right is an emulator program emulating a virtual C64 machine. This virtual machine is running an old C64 game. On the left is ICU64 displaying the memory registers of the virtual C64 machine.</p>
<p>Tom Armitage on the aforementioned BERG blog does well to describe what&#8217;s going on:</p>
<blockquote><p>To begin with, you can see the registers being filled and decompressed to in real time; then, you can see the ripple as all the registers empty and are refilled. And then, as the game in question loads, you can see registers being read directly corresponding to sprite animation. What from a distance appears to be green and yellow dots can be zoomed right into â?? the individual values of each register being made clear. Itâ??s a long video, but the first minute or two makes the part I liked clear: a useful (and surprisingly beautiful) visualisation of computer memory. It helps that the computer in question has a memory small enough that it can reasonably be displayed on a modern screen.</p></blockquote>
<p>Seeing how the individual memory registers of the C64 as it runs the game, you can get an idea of how the individual bytes all play a part in presenting the game. And as the video progresses, you get an understanding of how you can change individual bytes and thus change the game &#8211; in realtime. This is pretty much what Neo does in the Matrix films: He hacks the code of the Matrix on the fly to give himself superhuman powers such as the ability to fly or fight, thereby breaking the programmed laws of the game.</p>
<p>It is a beautiful visualisation of the relationship between the physical computer (the registers on the disk) and the information we see displayed on our screen.</p>
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		<title>Roles for the 21st century artist</title>
		<link>http://andreaslloyd.dk/2009/11/the-new-artist/</link>
		<comments>http://andreaslloyd.dk/2009/11/the-new-artist/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 18:49:28 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://andreaslloyd.dk/?p=644</guid>
		<description><![CDATA[Recently, I&#8217;ve been fascinated with Douglas Rushkoff, and I came across this presentation, in which he does well to sum up some of the main themes of his work. His style is earnest and passionate, and though some of his arguments are very generalized for easy consumption, he does have some very good points: Talking [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, I&#8217;ve been fascinated with <a href="http://www.rushkoff.com">Douglas Rushkoff</a>, and I came across this presentation, in which he does well to sum up some of the main themes of his work. His style is earnest and passionate, and though some of his arguments are very generalized for easy consumption, he does have some very good points:</p>
<p><embed src="http://blip.tv/play/kG2BldY0Ag" type="application/x-shockwave-flash" width="480" height="376" allowscriptaccess="always" allowfullscreen="true"></embed></p>
<p>Talking to a crowd of DIY artists, Rushkoff focuses on how art is changing in the 21st century. He argues that the classic male sexuality curve of narrative with which we&#8217;re so familiar (tension, climax, release), and which can be in just about any Hollywood film or thirty second tv advertisement, won&#8217;t be the only narrative in town. </p>
<p>Rushkoff argues that the new interactivity and active participation that the Internet and the computer offers us, will lead to new forms of narrative. And he ends his presentation highlighting 3 new roles for the artist to take on to explore these other forms of narrative:</p>
<p><strong>1) Call and response</strong><br />
Open up your narrative for audience participation. The audience is still uncertain of their own abilities, and they don&#8217;t yet want complete freedom. Offer them some freedom to participate, but continue to lead the narrative &#8211; like classic oral storytelling or protestant preaching. Eventually, they will supply the best ideas for leading the narrative forward.</p>
<p><strong>2) Make tools</strong><br />
Create the tools and means for the audience to tell their own story. Here, the artist&#8217;s role is more like the role of the Dungeon Master of old D&#038;D games: He may have absolute power, but he is continually bending the rules and shaping the scenery to create those story moments where the audience, the players can interact and create their own story.<br />
That story is not a matter of reaching the climax and going to sleep. The point of the game is to keep playing the game. To keep the game interesting. The art &#8211; the process of playing, of creating the story &#8211; is a goal unto itself.</p>
<p><strong>3) Play spaces</strong><br />
This is the hardest part: Creating free spaces where the members of the former audience all participate on equal terms, creating play, art and magic together. Temporary Autonomous Zones without leaders, where everybody is an artist. I wonder whether <a href="http://andreaslloyd.dk/2009/03/a-story-club-is-born/">story club</a> be an example of this?</p>
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		<title>Lucy Suchman on framing technology</title>
		<link>http://andreaslloyd.dk/2009/09/lucy-suchman-on-framing-technology/</link>
		<comments>http://andreaslloyd.dk/2009/09/lucy-suchman-on-framing-technology/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 14:22:48 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Anthropology]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://andreaslloyd.dk/?p=635</guid>
		<description><![CDATA[This is a sort-of rough edit of my live-blogging notes for Lucy Suchman&#8217;s talk today at the IT University of Copenhagen. The talk was entitled &#8220;Human-machine reconfigurations &#8211; expanding frames and accountable cuts&#8221; Lucy Suchman is an antropologist by training, and has worked at the legendary Xerox PARC research facility for many years. Suchman is [...]]]></description>
			<content:encoded><![CDATA[<p>This is a sort-of rough edit of my live-blogging notes for Lucy Suchman&#8217;s talk today at the IT University of Copenhagen. The talk was entitled &#8220;Human-machine reconfigurations &#8211; expanding frames and accountable cuts&#8221; </p>
<p><a href="http://en.wikipedia.org/wiki/Lucy_Suchman">Lucy Suchman</a> is an antropologist by training, and has worked at the legendary <a href="http://en.wikipedia.org/wiki/PARC_%28company%29">Xerox PARC</a> research facility for many years. Suchman is here to talk about framing, and how we think about the way we frame technology. She presents a photo of a computer screen and an engineer&#8217;s hand pointing to something on the screen. This is an example of framing the human-machine interaction. Here, it&#8217;s just the hand &#8211; the body part interacting with the machine. This frame cuts out a lot of context in order to focus on the specific interactions. </p>
<p>What Suchman wants to draw our attention to, is the way that we make these frames in how we relate and think of technology and our interaction with technology, particularly in relation to research on technology: Where are we to make the cut between human and machine in a given research frame? How do we make those frames? How might we expand those frames? How can we take responsibility for the cuts we make?</p>
<p>She points to the cover illustration of her latest book &#8220;<a href="http://www.cambridge.org/us/catalogue/catalogue.asp?isbn=052167588X">Human-Machine Reconfigurations</a>&#8221; (2007). The illustration shows a &#8220;Device for washing hands&#8221; where the framing of the device blurs the boundaries between human and machine &#8211; which parts belong to whom?</p>
<p>Suchman says that this illustration is a good way to illustrate the word &#8220;reconfiguration&#8221;, which she finds to be a vital part of using technology. She cites Donna Haraway&#8217;s notion of technologies as &#8216;materialized figurations&#8217;  (from her book, &#8220;Modest Witness&#8221;). That is: Technologies take part of our activities and practices and materialize them. Con<em>figuring</em> a tool to fit with a certain activity or practice. </p>
<p>Designing, then, is most of all a question of reconfiguring the relationship between human and machine, between practice and the materialized figuration of that practice. For instance, between the practice of drilling a hole and the specific drill matching the practice of drilling and containing certain assumptions as to how drilling works.</p>
<p>In all of this, the question Suchman focuses on is &#8220;how are persons and things configured and reconfigured in relation to one another? And how might they be figured together differently?&#8221;</p>
<p>She uses the example that when roboticists are designing human-like machines, they are expressing their notions of what it means to be human &#8211; of human practices &#8211; in their design. Suchman wants to show a series of examples of such reconfigurations that she&#8217;s worked with while at Xerox.</p>
<p>She shows an age-old magazine ad from back when people still believed in &#8220;the paperless office&#8221;:</p>
<p>&#8220;Why do this&#8230;&#8221; (picture of paper napkin with the proverbial good idea scribbled on it)<br />
&#8220;&#8230; When you can do this?&#8221; (picture of two persons sitting with a laptop between them at a lunch table)</p>
<p>The ad suggests that people would always prefer the laptop since it offers much more technological power. But rather than assuming the complete displacement of paper technology by digital technology, Suchman and her research associates focused on how to compare the particular affordances of these two media, focusing on the interoperabilities and incompatibilities between the two media. This proved to be a much more challenging and fruitful approach, partly because the relationship between paper and digital media was the central focus of the work at Xerox &#8211; it is the &#8220;Document company&#8221;, after all.</p>
<p>They learned that it is vital to focus on the social arrangements within which design takes place. If you want to change the way things are designed, you have to change the context, offering designers the opportunity to engage in meaningful relations with the potential users.</p>
<p>Suchman presents another example where the Xerox researchers were examining customer complaints in relation to a new xerox copier. The machine proved notoriously difficult to use, and they tried to map the issues people had with these photocopiers by hanging out by the photocopier, talking to users trying to make duplex copies.</p>
<p>But the problems regarding the machine proved too tricky to study &#8220;in the wild&#8221;, so they &#8216;captured&#8217; the machine and brought it back into the lab at PARC to test it. So they got their colleagues to try out the new copier, filming their efforts on video. They filmed a memorable sequence of two famous computer scientists failing to get the machine to do duplex copies: &#8220;They theorized, and tried their best. Spending an hour and half making prints, filling the room with paper but unable to make a single two-sided print.&#8221;</p>
<p>This immense difficulty of using the device stood in stark contrast to Xerox&#8217;s own advertising, which remarked &#8220;all you have to do is push the green button.&#8221; Thus, &#8220;the marketing campaign tried to obscure that any learning was required to use the more advanced functions of the machine.&#8221; </p>
<p>In the end, Suchman did a careful mapping of user rationale against actual use against the design rationale of the copier to discover how differently the technology had been framed by the designers compared to the users.</p>
<p>Then, Suchman shows a short bit of video from a study of the work flows at ground operations centre at an airport (the place where they handle communication and coordination of aircraft once they&#8217;re on the ground).</p>
<p>They did a careful examination of which sources of information the ground controllers consult in order to gather the information necessary to coordinate planes: Video screens, flight tables, radio contact, talking to one another in the control room, and so on.</p>
<p>What they found was that this sort of utilizing different information sources is unremarkable everyday stuff to the controllers. This led to a new understanding of what an information system is:</p>
<p>- multiple, partial information sources<br />
- assembled into a working system through the skilled practices of their use</p>
<p>Their conclusion was that it is only by having the professional knowledge to use a number of partial information sources in conjunction that these information sources became useful. In this way, the information system is a configuration of both information sources and the skilled practices of the controllers. As Suchman&#8217;s colleague, the eminent interaction analyst Charles Goodwin, noted in his later work on the study (&#8220;Professional Vision&#8221; (1994)):</p>
<blockquote><p>practices &#8230; used by members of a profession [that] shape events in the domains subject to their professional scrutiny. The shaping process creates the objects of knowledge that become the insignia of profession&#8217;s craft.</p></blockquote>
<p>A third story from Xerox. Suchman did participant observation at a big law firm in Palo Alto in order to explore how the lawyers used and stored paper records. She set up a video camera pointing at a lawyer&#8217;s file cabinet, and asked him to &#8220;please record what you do when you use your file cabinet.&#8221; </p>
<p>She shows a short video clip with the lawyer going through his file cabinet to find a specific kind of Non-Disclosure-Agreement for one of his colleagues.</p>
<p>Suchman found that the lawyer acted as a librarian, helping the other lawyer find and give context to the specific document that he wouldn&#8217;t have had, had he found it on his own in the company online document repository. They also studied the way that lawyers and temporary filing workers worked to code comparable documents.</p>
<p>She was surprised to find that the lawyers considered their coding to be better because it required &#8216;subjective&#8217; interpretation and professional judgement. They considered the temporary workers&#8217; coding to be poor because of they sought to be &#8216;objective&#8217;  and thus without the necessary interpretation.</p>
<p>In studying how both groups coded the documents, they found that all jobs contain elements of routine work and knowledge work, and it is impossible to simply separate the routine work from the knowledge work.  Instead, it is a much more delicate process to find out how to best apply automation in relation to these elements.</p>
<p>As she ends her lecture, Suchman quotes Bruno Latour&#8217;s famous passage from Pandora&#8217;s Hope on the &#8220;gun in the hand&#8221;:</p>
<blockquote><p>
You are different with a gun in your hand; the gun is different with you holding it. You are another subject because you hold the gun; the gun is another object because it has entered into a relationship with you.</p></blockquote>
<p>(Latour, Pandoraâ??s Hope, page 179)</p>
<p>In short: We get different entities when we put technology and people together. She ends by quoting the feminist physicist Karen Barad (in her book &#8220;Meeting the universe halfway&#8221; (2007)):</p>
<blockquote><p>Agency is not an attribute but the ongoing reconfigurings of the world.</p></blockquote>
<p>- which obviously matches the points that she&#8217;s been making very well.</p>
<p>Q: What are the big challenges in your work today?<br />
A: Still very interested in Artificial Intelligence, including the reconfiguration of military technology such as pilot-less aircraft and their interfaces. The military and entertainment complexes are growing together in this space.</p>
<p>Also: Remotely controlled robots for use in surveillance, sentry duty and so on. which poses the interesting AI-question: How do you determine whether a given person is a friendly or a un-friendly?<br />
We won&#8217;t see the full-blown autonomous robot soldier anytime soon, but the remote controlled robots will certainly be possible and big part of the near-future.</p>
<p>Also: Wants to write about her time at XEROX Parc and what she&#8217;s learned about what innovation is based on her experiences there: What constitutes an innovation? She posits that it is all about the framing&#8230;</p>
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		<title>Bootstrapping complexity</title>
		<link>http://andreaslloyd.dk/2009/09/bootstrapping-complexity/</link>
		<comments>http://andreaslloyd.dk/2009/09/bootstrapping-complexity/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 16:59:43 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Essays and other experiments]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://andreaslloyd.dk/?p=628</guid>
		<description><![CDATA[So, last week I posted my remix of Kevin Kelly&#8217;s book &#8220;Out of Control&#8221;. And soon after putting the remix online, I sent a note with a link to Kevin Kelly to make him aware of the remix, hoping that he would approve. He did approve. Much more than I expected. And it didn&#8217;t take [...]]]></description>
			<content:encoded><![CDATA[<p>So, last week I posted <a href="http://andreaslloyd.dk/2009/09/out-of-control-remixed/">my remix of Kevin Kelly&#8217;s book &#8220;Out of Control&#8221;</a>. And soon after putting the remix online, I sent a note with a link to <a href="http://kk.org/kk/">Kevin Kelly</a> to make him aware of the remix, hoping that he would approve.</p>
<p>He did approve. Much more than I expected. And it didn&#8217;t take him long to reply:</p>
<blockquote><p>
I LOVE the remix! I wish you had been my editor.  There is only one thing missing from this fantastic remix &#8211; a better title. I was never happen with the book&#8217;s title and now that it is more focused, the need is even greater.  What would you call it?</p></blockquote>
<p>Whoa! Initially, I hadn&#8217;t considered changing the title as I wanted to make it as clear as possible where the material came from. Good titles are notoriously difficult to find, and I&#8217;m sure that Kevin has thought quite a bit about this one.</p>
<p>Considering the remix as a new whole work, I found that it was the notion of bootstrapping and self-organization that had kept me reading the book initially: the recurring patterns of self-sustaining systems, which I knew were to be summed up at the end of the book. What appealed to me was the fact that the book not only describes self-organisation but also invites further experimentation.</p>
<p>So I picked my title with that in mind: &#8220;Bootstrapping Complexity&#8221; plays on the fact that the book not only describes how complexity comes about but also how complex a venture self-organization really is. In this way, the title meant to signal a positive empowerment to explore self-organization &#8211; both by reading the book and by experimenting on the basis of the book.</p>
<p>I&#8217;ve updated the remix <a href="http://www.eskar.dk/andreas/outofcontrol">with the new title</a>. The new PDF version is <a href="http://eskar.dk/andreas/outofcontrol/bootstrapping_complexity.pdf">here</a>.</p>
<p><a href="http://eskar.dk/andreas/outofcontrol/bootstrapping_complexity.pdf"><img src="http://img.skitch.com/20090922-ndi53auheey8jfdssgg5a7jun5.jpg" alt="bootstrapping_complexity.pdf (page 1 of 155)"/></a></p>
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		<title>Out of control &#8211; remixed</title>
		<link>http://andreaslloyd.dk/2009/09/out-of-control-remixed/</link>
		<comments>http://andreaslloyd.dk/2009/09/out-of-control-remixed/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 13:50:34 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Essays and other experiments]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://andreaslloyd.dk/?p=621</guid>
		<description><![CDATA[This summer, I read Kevin Kelly&#8216;s book Out of Control. It is a fascinating book full of fascinating ideas reaching across the board from artificial intelligence, evolution, biology, ecology, robotics and more to explore complexity, cybernetics and self-organising systems in an accessible and engaging way. But as I read the book, I also found it [...]]]></description>
			<content:encoded><![CDATA[<p>This summer, I read <a href="http://kk.org/">Kevin Kelly</a>&#8216;s book <a href="http://www.amazon.com/Out-Control-Biology-Machines-Economic/dp/0201483408">Out of Control</a>. It is a fascinating book full of fascinating ideas reaching across the board from artificial intelligence, evolution, biology, ecology, robotics and more to explore complexity, cybernetics and self-organising systems in an accessible and engaging way.</p>
<p>But as I read the book, I also found it suffering from a number of frustrating flaws: Not only is it way too long-winded, it is also almost completely void of meta-text to help the reader understand what Kelly is trying to do with his book (having read the book, I&#8217;m still wondering).</p>
<p>Indeed, reading the book I got the feeling that Kelly was trying to combine several different books into one: There is a fascinating study of self-sustaining systems. But there is also a sort of business-book take on network economy. And an extended meditation on evolution and postdarwinism.</p>
<p>I&#8217;m sure that to Kelly, all of these things are tightly interconnected. But he doesn&#8217;t explain these interrelations very well to the reader. His central argument is that as technology becomes ever more complex, it becomes more akin to biological systems (eco-systems, vivisystems, interdependent and co-evolving organisms). But because the individual chapters are set up as essays on their own, there is often little to tie these wildly different ideas together.</p>
<p>I would have preferred a much shorter book, more narrowly focused on the idea of self-organising systems. The whole text of the original book is <a href="http://www.kk.org/outofcontrol/contents.php">easily available online at Kelly&#8217;s own website</a>, so I thought: Why not remix the online text to make such a book? </p>
<p>So I did.</p>
<p>I&#8217;ve put my remix up <a href="http://eskar.dk/andreas/outofcontrol/">here</a>. The PDF version is available <a href="http://eskar.dk/andreas/outofcontrol/Outofcontrol-remix.pdf">here</a>. Comments are most welcome. </p>
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		<title>Making sense of twitter</title>
		<link>http://andreaslloyd.dk/2009/03/making-sense-of-twitter/</link>
		<comments>http://andreaslloyd.dk/2009/03/making-sense-of-twitter/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 12:43:15 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Social Tools]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://eskar.dk/andreas/blog/?p=511</guid>
		<description><![CDATA[Following my last post, where I likened Twitter to shouting out the window of a moving truck, I&#8217;ve been giving the matter some more thought and dug up some different perspectives on Twitter. Web 2.0 entrepreneur Ross Mayfield even asked his Twitter followers how they would describe Twitter to new-comers. It&#8217;s public but focused on [...]]]></description>
			<content:encoded><![CDATA[<p>Following my last post, where I likened Twitter <a href="http://eskar.dk/andreas/blog/2009/02/twitter-is-drive-by-shouting/">to shouting out the window of a moving truck</a>, I&#8217;ve been giving the matter some more thought and dug up some different perspectives on Twitter. Web 2.0 entrepreneur Ross Mayfield even asked his <a href="http://ross.typepad.com/blog/2009/02/twitter-compared-to-im-email-and-forums.html">Twitter followers how they would describe Twitter to new-comers</a>.</p>
<p>It&#8217;s public but focused on individuals. It&#8217;s both asynchronous and real-time. It&#8217;s searchable and cumulative. It&#8217;s not necessarily shouting. </p>
<p>As this presentation by Twitter co-founder Evan Williams illustrates, Twitter is also quite a lot like passing notes or whispering in a classroom. The difference being that the presenter can check out all the comments afterwards:</p>
<p><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param><param name="flashvars" value="vu=http://video.ted.com/talks/embed/EvanWilliams_2009-embed_high.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/EvanWilliams-2009.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=473" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/embed/EvanWilliams_2009-embed_high.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/EvanWilliams-2009.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=473"></embed></object></p>
<p>Williams&#8217; main point is that Twitter has proven to be much more versatile than they expected, and they&#8217;ve been working hard to keep up with the cognitive surplus being invested in defining the etiquette and uses of twitter. David Pogue makes a similar point in his insightful write-up of Twitter in the New York Times:Twitter can be whatever you want it to be: An ego boost, a discussion tool, a research tool, a waste of time, <a href="http://pistachioconsulting.com/twitter-presentations/">a running dialogue during a presentation</a>. It is the openness of the tool that creates the magic. It is still a complete mess, fragmented and incoherent precisely because all of the users are still in the process of figuring out how best to use it.</p>
<p>I can&#8217;t help comparing it to IRC, which I used a lot as part of my fieldwork. IRC is real-time chat channels focused on topics rather than on individuals. It requires you to be online through an IRC client in order to follow the conversation (though some IRC channels do <a href="http://irclogs.ubuntu.com/">log the conversations</a>), but it can also be asynchronous. People can direct comments to specific individuals or just ask an open question to everybody present. It has many of the same features as Twitter &#8211; an allows for much better conversation. But it is limited to channels. You need to get all of your friends together in the same few channels in order to be able to talk with them.</p>
<p>Twitter has a much, much lower barrier to entry: It&#8217;s on the web. Sign-up is easy. You don&#8217;t have to decide which topics you&#8217;re interested in, or try to get your friends involved &#8211; you immediately connect with your friends already on Twitter. You can use it on your mobile phone. And perhaps most importantly: You&#8217;re limited to 140 characters.</p>
<p>But all of this comes at a high price: There is a massive loss of <a href="http://mediatedcultures.net/ksudigg/?p=183">context</a>: It is much more difficult to make sense of the conversation once you&#8217;re there. People are trying to help this by <a href="http://pistachioconsulting.com/top-15-twitter-acronyms/">using acronyms</a>.</p>
<p>I find Twitter to be a fascinating example of a technology that has been shaped by use rather than by design. Its greatest advantage is the fact that so many people are using it &#8211; not any inherent quality of the design itself. The result is a fairly unaesthetic mess, but it makes it clear just how much potential there is for such easy discussion and access to expert knowledge. Twitter has begun to tap this potential in form a Web 2.0 service. But there is a long way to go, still. </p>
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		<title>Why Free Software is important</title>
		<link>http://andreaslloyd.dk/2009/02/why-free-software-is-important/</link>
		<comments>http://andreaslloyd.dk/2009/02/why-free-software-is-important/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 08:13:37 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Politics]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://eskar.dk/andreas/blog/?p=482</guid>
		<description><![CDATA[Mako Hill, one of the founding members of Ubuntu whom I interviewed as part of my thesis fieldwork, posted a brilliant explanation of the importance of free software: Suppose I see a beautiful sunset and I want to describe it to a loved one on the other side of the world. Today&#8217;s communication technology makes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://mako.cc/">Mako Hill</a>, one of the founding members of Ubuntu whom I interviewed as part of my thesis fieldwork, posted <a href="http://mako.cc/copyrighteous/20090122-00">a brilliant explanation of the importance of free software</a>:</p>
<blockquote><p>
Suppose I see a beautiful sunset and I want to describe it to a loved one on the other side of the world. Today&#8217;s communication technology makes this possible. In the process, however, the technology in question puts constraints on message communicated. For example, if I pick up my cellphone, my description of the sunset will be limited to words and sounds that can be transmitted by phone. If I happen to have a camera phone and the ability to send a picture message, I will be able to communicate a very different type of description. If I&#8217;m limited to 150 characters in an SMS message, my message will be constrained differently again.</p>
<p>The point of the example is this: the technology I use to communicate puts limits and constraints on my communication. Technology defines what I can say, how I can say it, when I can say it, and even who I can say it to.</p>
<p>This is neither good nor bad. It is simply the nature of technology. But it means that those who control our technology control us, to some degree. As information technology becomes increasingly central to our lives, the way we experience, understand, and act in the world is increasingly controlled by technology and, by extension, by those who control technology.</p>
<p>I believe that the single most important struggle for freedom in the twenty first century is over the question of who will set these terms. Who will control the technology that controls our lives?</p>
<p>Free software can be understood as an answer to this question: An answer in the form of an unambiguous statement that technology must be under the control of its users. When free software triumphs, we will live in a world where users control their technological destiny. We simply cannot afford to fail.</p></blockquote>
<p>Far too many of us fail to acknowledge the importance of controlling the technology we use. We don&#8217;t realise how much we depend on these tools and services, and how many unconscious comprises we make everyday in using non-free software. Sure, you and I may not be able to appreciate the openness of free software that allows hackers to develop and extend the software according to their needs. But I would much rather depend on people who I know and trust rather than corporations whose leadership might change from one day to the next.</p>
<p>So to show my support of Free software, I&#8217;ve joined the <a href="https://www.fsf.org/">Free Software Foundation</a>. Richard Stallman may be an uncompromising zealot &#8211; but when it comes to keeping technology free, that&#8217;s actually kind of reassuring. <img src='http://andreaslloyd.dk/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Dunbar&#8217;s number revisited</title>
		<link>http://andreaslloyd.dk/2009/01/dunbars-number-revisited/</link>
		<comments>http://andreaslloyd.dk/2009/01/dunbars-number-revisited/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 14:58:09 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Social Tools]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://eskar.dk/andreas/blog/?p=415</guid>
		<description><![CDATA[A while back, I made a brief reference to the so-called Dunbar number in relation to my list of friends on Facebook. Since then, I&#8217;ve spent some time reading up on Dunbar&#8217;s number and the concept of friends on social networking sites, and feel the need to delve deeper into this discussion. danah boyd, one [...]]]></description>
			<content:encoded><![CDATA[<p>A while back, I made <a href="http://eskar.dk/andreas/blog/2008/10/facebook-sociality-in-real-life/">a brief reference to the so-called Dunbar number in relation to my list of friends on Facebook</a>. </p>
<p>Since then, I&#8217;ve spent some time reading up on Dunbar&#8217;s number and the concept of friends on social networking sites, and feel the need to delve deeper into this discussion. <a href="http://www.zephoria.org/thoughts/archives/2004/02/11/my_etech_talk_revenge_of_the_user.html">danah boyd</a>, one of the leading researchers on Social Networking Sites, has made the point that </p>
<blockquote><p>Friends lists are not an accurate portrayal of who people know now, who they could ask favors of, who they would feel comfortable introducing at the moment. They&#8217;re a weird product of people from the past, people from the present, people unknown, people once met.
</p></blockquote>
<p>Based on my own anecdotal evidence, I find this to be exactly right. I have loads of contacts on Facebook that I haven&#8217;t seen, nor kept in touch with in ages, only now I have a sort of <a href="http://www.nytimes.com/2008/09/07/magazine/07awareness-t.html?pagewanted=2&#038;_r=2">ambient awareness</a> of what is happening in their lives. It&#8217;s like having a auto-updating version of the various social spheres I happen to be in. I guess the most apt metaphor would be a college yearbook &#8211; the original facebook &#8211; that updates itself everyday.</p>
<p>So, how does this relate to Dunbar&#8217;s number? Well, Robin Dunbar is an anthropologist who hypothesized that &#8220;there is a cognitive limit to the number of individuals with whom any one person can maintain stable relationships, that this limit is a direct function of relative neocortex size, and that this in turn limits group size &#8230; the limit imposed by neocortical processing capacity is simply on the number of individuals with whom a stable inter-personal relationship can be maintained.&#8221;</p>
<p>Dunbar sought to prove this hypothesis by correlating a number of studies measuring the group size of a variety of different primates with the brain sizes of the primates. He used these correlations to produce a mathematical formula for how the two correspond. Using his formula, which is based on 36 primates, he found that 147.8 is the &#8220;mean group size&#8221; for humans, which he found to match census data on various village and tribe sizes in many cultures.</p>
<p>So that&#8217;s the basis of the Dunbar&#8217;s number of 150 relationships. But as <a href="http://www.lifewithalacrity.com/2004/03/the_dunbar_numb.html">Christopher Allen</a> has done well to point out, reducing Dunbar&#8217;s research to just one number would be misleading. As he concludes: The &#8220;Dunbar&#8217;s group threshold of 150 applies more to groups that are highly incentivized and relatively exclusive and whose goal is survival.&#8221;</p>
<p>Similarly,  boyd sums up Dunbar&#8217;s point quite well:</p>
<blockquote><p>Just as monkeys groomed to maintain their networks, humans gossiped to maintain theirs! He found that the MAXIMUM number of people that a person could keep up with socially at any given time, gossip maintenance, was 150. This doesn&#8217;t mean that people don&#8217;t have 150 people in their social network, but that they only keep tabs on 150 people max at any given point.</p></blockquote>
<p>But one thing is how many active social relationships we can have &#8211; i.e. how many people we can keep up with socially in a reciprocal fashion. Another thing is <em>how</em> we know these people and <em>how well</em> we know them. Our social relationships come with both a context and a strength of your shared bond. The context and the strength of our relations is crucial for how we distribute information, support, and trust among our friends.</p>
<p>Typically, we can group our relations in various groups based on the context of the relation: People we know from work, from school, from hockey practice, or people we know through our significant other, people we&#8217;ve been introduced to by another relation. Until social networks like Facebook came along, these groups rarely overlapped and got a chance to meet. But these social networks suddenly expose more about our contextual relationships to different groups of people than we would ever do in real life, and we end up having to reconcile the bar-hopping facet of our identity with the paid work facet.</p>
<p>Clay Shirky does well to analyse the consequences of this new social situations. As he argues: It&#8217;s not information overload. It&#8217;s filter failure: All of the sudden people are able to discover new social contexts in which their friends are part because the filters, which people had in place are no longer working:</p>
<p><embed src="http://blip.tv/play/Ac6tV4a8DQ" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed> </p>
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		<title>Bit by bit &#8211; a review of &#8220;Two Bits&#8221;</title>
		<link>http://andreaslloyd.dk/2008/11/bit-by-bit/</link>
		<comments>http://andreaslloyd.dk/2008/11/bit-by-bit/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 18:57:22 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Anthropology]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Thesis writing]]></category>
		<category><![CDATA[Ubuntu]]></category>

		<guid isPermaLink="false">http://eskar.dk/andreas/blog/?p=443</guid>
		<description><![CDATA[I finally found the time to read Christopher Kelty&#8217;s book Two Bits &#8211; The cultural Significance of Free Software. Kelty is one of the few other anthropologists studying Free Software in general, and his work has been a huge inspiration in my thesis work on Ubuntu, so naturally, my expectations were high. As Kelty argues, [...]]]></description>
			<content:encoded><![CDATA[<p>I finally found the time to read Christopher Kelty&#8217;s book <a href="http://twobits.net/">Two Bits &#8211; The cultural Significance of Free Software</a>. <a href="http://www.kelty.org/">Kelty</a> is one of the few other anthropologists studying <a href="http://en.wikipedia.org/wiki/Free_software">Free Software</a> in general, and his work has been a huge inspiration in my thesis work on Ubuntu, so naturally, my expectations were high.</p>
<p>As Kelty argues, we&#8217;ve been drowning in explanations of <em>why</em> Free Software has come about, while starving for explanations of <em>how</em> it works. Thus, Kelty&#8217;s focus is on the actual practices of Free Software and the cultural significance of these practices in relation to other aspects of our lives.</p>
<p>Kelty&#8217;s main argument is that Free Software communities are a <em>recursive public</em>. He defines a recursive public as a public &#8220;whose existence (which consists solely in address through discourse) is possible only through discursive and technical reference to the means of creating this public.&#8221;</p>
<p>It is recursive in that it contains not only a discourse about technology, but that this discourse is made possible through and with the technology discussed. And that this technology consists of many recursively dependent layers of technical infrastructure: The entire free software stack, operating systems, Internet protocols. As Kelty concludes: </p>
<blockquote><p>The depth of recursion is determined by the openness necessary for the project itself.</p></blockquote>
<p>This is a brilliant observation, and I agree that the notion of a recursive public goes far to explain how the everyday practices and dogmatic concern for software freedom is so closely intertwined in this public.</p>
<p>The book is divided into three parts, each part using a different methodological perspective to examine the cultural significance of Free Software. </p>
<p>The first part is based on Kelty&#8217;s ethnographic fieldwork among geeks and their shared interest in the Internet. I found this to be the weakest part of the book. His ethnography does not cover the actual practices of Free Software hackers, but rather on the common traits among Internet geeks, which certainly supports his argument (that they&#8217;re all part of a shared recursive public), but doesn&#8217;t give a lot of depth to understanding their motives.</p>
<p>The second part is based on archive research of the many available sources within the various open source communities. In my opinion, this is the best part of the book with both deep and thorough analyses of the actual practices within free software communities, as well as vivid telling of the pivotal stories of &#8220;figuring out&#8221; the practices of Free Software.</p>
<p>The final part is based on Kelty&#8217;s own participation (<a href="http://www.antropologi.info/blog/anthropology/anthropology.php?p=3264&#038;more=1&#038;c=1&#038;tb=1&#038;pb=1">anthropologist as collaborator</a>) in two modulations of the practices of Free Software in other fields, the <a href="http://cnx.org/">Duke University Connexions project</a>, and the <a href="http://creativecommons.org/">Creative Commons</a>. These are stories of his own work &#8220;figuring out&#8221; how to adapt Free Software practices in other realms. These practices are still in the process of being developed, experimented with, and re-shaped &#8211; like all Free Software practices. And this part gives a good idea of what it feels like to be in the middle of such a process, though it offers few answers.</p>
<p>Being a completely biased reviewer, I&#8217;ll stop pretending to do a proper review now, and instead focus on how Kelty&#8217;s analysis fits with <a href="http://eskar.dk/andreas/blog/thesis/">my own study on the Ubuntu Linux community</a>. Kelty argues that there are five core practices, which define the recursive public of Free Software. Kelty traces the histories of &#8220;figuring out&#8221; these practices very well, and I&#8217;ll go through each in turn:</p>
<p><strong>Fomenting Movements</strong><br />
This is the most fuzzy on Kelty&#8217;s list of five core practices. I understand it as placing the software developed within a greater narrative that offers a sense of purpose and direction within the community &#8211; &#8220;fomenting a movement&#8221; as it were. Kelty has this delicious notion of<br />
&#8220;usable pasts&#8221; &#8211; the narratives that hackers build to make sense of these acts of &#8220;figuring out&#8221; after the fact. </p>
<p>In my research, I found it very difficult to separate these usable pasts from the actual history within the Free Software movement, and my thesis chapter on the cultural history of Ubuntu bears witness to that. So I am very happy to see that Chris Kelty has gone through the momentous task of examining these stories in detail. I find that this detective work in the archives is among the most important findings in the book.</p>
<p><strong>Sharing Source Code </strong><br />
A basic premise of collaboration is shared and open access to the work done &#8211; the source code itself. The crux of the matter being giving access to the software that actually works. Kelty tells the story of Netscape&#8217;s failure following its going open source with a telling quote from project lead <a href="http://en.wikipedia.org/wiki/Jamie_Zawinski">Jamie Zawinski</a>:</p>
<blockquote><p>We never distributed the source code to a working web browser, more importantly, to the web browser that people were actually using.
</p></blockquote>
<p>People could contribute, but they couldn&#8217;t see the immediate result of their contribution in the browswer that they used. The closer the shared source code is tied to the everyday computing practices of the developers, the better. As <a href="http://en.wikipedia.org/wiki/Ken_Thompson">Ken Thompson</a> describes in his reflections on UNIX development at AT&#038;T:</p>
<blockquote><p>The first thing to realize is that the outside world ran on releases of UNIX (V4, V5, V6, V7) but we did not. Our view was a continuum. V5 was simply what we had at some point in time and was probably put out of date simply by the activity required to put it in shape to export.</p></blockquote>
<p>They were continually developing the system for their own use, trying out new programs on the system as they went along. Back then, they distributed their work through diff tapes. Now, the Internet allows for that continuum to be shared by all developers involved with the diffs being easily downloaded and installed from online repositories.</p>
<p>As I point out in my thesis, this is exactly the case with the development of the Ubuntu system, which can be described as a sort of <a href="http://en.wikipedia.org/wiki/Stigmergy">stigmergy</a> where each change to the system is also a way of communicating activity and interest to the other developers.</p>
<p><strong>Conceptualizing Open Systems</strong><br />
Another basic premise of Free Software is having open standards for implementation, such as <a href="http://en.wikipedia.org/wiki/Internet_protocol_suite">TCP/IP</a>, <a href="http://en.wikipedia.org/wiki/OpenDocument">ODF,</a> and the world wide web standards developed by the <a href="http://en.wikipedia.org/wiki/World_Wide_Web_Consortium">W3C</a> &#8211; all of which allows for reimplementation and reconfiguring as needed. This is a central aspect of building a recursive public, and one I encountered in the Ubuntu community through<a href="http://eskar.dk/andreas/blog/2007/01/launchpad/"> the discussions and inherent scepticism regarding the proprietary Launchpad infrastructure</a> developed by <a href="http://www.canonical.com/">Canonical</a>, the company financing the core parts of the development of both <a href="http://www.ubuntu.com/">the Ubuntu system and community</a>.</p>
<p><strong>Writing Licenses</strong><br />
Kelty argues that the way in which a given software license is written and framed shapes the contributions, collaboration and the structure of distribution of that software, and is thus a core practice of Free Software. Kelty illustrates this by telling the intriguing story of the initial &#8220;figuring out&#8221; of the <a href="http://en.wikipedia.org/wiki/GNU_General_Public_License">GPL</a>, and how <a href="http://en.wikipedia.org/wiki/Richard_Stallman">Richard Stallman</a> slowly codified his attitude towards sharing source code. This &#8220;figuring out&#8221; is not some platonic reflection of ethics. Rather, it is the codifying of everyday practice:</p>
<blockquote><p>The hacker ethic does not descend from the heights of philosophy like the categorical imperative &#8211; hackers have no Kant, nor do they want one. Rather, as Manuel Delanda has suggested, the philosophy of Free Software is the fact of Free Software itself, its practices and its things. If there is a hacker ethic, it is Free Software itself, it is the recursive public itself, which is much more than list of norms.</p></blockquote>
<p>Again, almost too smartly, the hackers&#8217; work of &#8220;figuring out&#8221; their practices refers back to the core of their practices &#8211; the software itself. But the main point that the licenses shape the collaboration is very salient, still. As I witnessed in the Ubuntu community, when hackers chose a license for their own projects, it invariably reflected their own practices and preferred form of collaboration.</p>
<p><strong>Coordinating Collaborations</strong><br />
The final core practice within Free Software is collaboration &#8211; the tying together of the open code directly with the software that people are actually using. Kelty writes:</p>
<blockquote><p>Coordination in Free Software privileges adaptability over planning. This involves more than simply allowing any kind of modification; the structure of Free Software coordination actually gives precedence to a generalized openness to change, rather than to the following of shared plans, goals, or ideals dictated or controlled by a hierarchy of individuals.
</p></blockquote>
<p>I love this notion of &#8220;adaptability over planning&#8221;. It describes quite precisely something that I&#8217;ve been trying to describe in my work on Ubuntu. I used Levi-Strauss&#8217; rather worn duality between the engineer and the bricoleur to describe part of this, but I find Kelty&#8217;s terms to better describe the practice of collaboration on a higher level:</p>
<blockquote><p>Linux and Apache should be understood as the results of this kind of coordination: experiments with adaptability that have worked, to the surprise of many who have insisted that complexity requires planning and hierarchy. Goals and planning are the province of governance &#8211; the practice of goal-setting, orientation, and definition of control &#8211; but adaptability is the province of critique, and this is why Free Software is a recursive public: It stands outside power and offers a powerful criticism in the form of working alternatives.</p></blockquote>
<p>As Kelty points out, the initial goal of these experiments wasn&#8217;t to offer up powerful criticism. Rather, the initial goal is just to learn and adapt software to their own needs:</p>
<blockquote><p>What drove his [Torvalds'] progress was a commitment to fun and a largely in articulate notion of what interested him and others, defined at the outset almost entirely against Minix.
</p></blockquote>
<p>What Linus Torvalds and his fellow hacker sought to do was not to produce &#8220;a powerful criticism&#8221; &#8211; those  almost always come after the fact in the form of usable pasts to rally around &#8211; rather, their goal was to build something that would work for their needs, and allowed them to have fun doing so.</p>
<p>I find that this corresponds very well to the conclusion of my thesis: that the driving goal of the Ubuntu hackers continues to be to build &#8220;a system that works for me&#8221; &#8211; a system that matches their personal practices with the computer. A system that is continually and cumulatively improved through the shared effort of the Ubuntu hackers, each adapting the default system to his or her own needs, extending and developing it as needed along the way. As Kelty writes in his conclusion:</p>
<blockquote><p>
The ability to see development of software as a spectrum implies more than just continuous work on a product; it means seeing the product itself as something fluid, built out of previous ideas and products and transforming, differentiating into new ones. Debugging, in this perspective is not separate from design. Both are part of a spectrum of changes and improvements whose goals and direction are governed by the users and the developers themselves, and the patterns of coordination they adopt. It is in the space between debugging and design that Free Software finds its niche.<br />
(&#8230;)<br />
Free software is an experimental system, a practice that changes with the results of new experiments. The privileging of adaptability makes it a peculiar kind of experiment, however, one not directed by goals, plans, or hierarchical control, but more like what John Dewey suggested throughout his work: the experimental praxis of science extended to the social organization of governance in the service of improving the conditions of freedom.</p></blockquote>
<p>In this way, Free Software is a continuing praxis of &#8220;figuring out&#8221; &#8211; giving up an understanding of finality in order to continually adapt and redesign the system. It is this practice of figuring out that is the core of cultural significance of Free Software, as we continue to figure out how to apply these learnings to other aspects of life. Kelty does well to describe his own efforts &#8220;figuring out&#8221; in relation to non-software projects inspired by Free Software practices in the final part of the book. Though these reflections do not come across as entirely figured out yet. </p>
<p>All in all, it is a brilliant book. But given its Creative Commons license, it poses an interesting challenge to me: Remixing &#8211; or modulating, as Kelty calls it &#8211; the book with my own work (and that of others &#8211; like <a href="http://www.gabriellacoleman.org/blog/">Biella</a>) to create a new hybrid, less tied up in the academic prestige game. </p>
<p>(Maybe then I can change the title, because that continues to annoy me: Why is it called Two Bits? Apart from the obvious reference to computing in general, it doesn&#8217;t seem to have any other relevance particular to Free Software?)</p>
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