Roles for the 21st century artist

Recently, I’ve been fascinated with Douglas Rushkoff, and I came across this presentation, in which he does well to sum up some of the main themes of his work. His style is earnest and passionate, and though some of his arguments are very generalized for easy consumption, he does have some very good points:

Talking to a crowd of DIY artists, Rushkoff focuses on how art is changing in the 21st century. He argues that the classic male sexuality curve of narrative with which we’re so familiar (tension, climax, release), and which can be in just about any Hollywood film or thirty second tv advertisement, won’t be the only narrative in town.

Rushkoff argues that the new interactivity and active participation that the Internet and the computer offers us, will lead to new forms of narrative. And he ends his presentation highlighting 3 new roles for the artist to take on to explore these other forms of narrative:

1) Call and response
Open up your narrative for audience participation. The audience is still uncertain of their own abilities, and they don’t yet want complete freedom. Offer them some freedom to participate, but continue to lead the narrative – like classic oral storytelling or protestant preaching. Eventually, they will supply the best ideas for leading the narrative forward.

2) Make tools
Create the tools and means for the audience to tell their own story. Here, the artist’s role is more like the role of the Dungeon Master of old D&D games: He may have absolute power, but he is continually bending the rules and shaping the scenery to create those story moments where the audience, the players can interact and create their own story.
That story is not a matter of reaching the climax and going to sleep. The point of the game is to keep playing the game. To keep the game interesting. The art – the process of playing, of creating the story – is a goal unto itself.

3) Play spaces
This is the hardest part: Creating free spaces where the members of the former audience all participate on equal terms, creating play, art and magic together. Temporary Autonomous Zones without leaders, where everybody is an artist. I wonder whether story club be an example of this?

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